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Cure Points Edit

In Normal Mode, the points required to fill up a patient's cure bar is fixed. During the course of treatment, the cure bar of a patient fills up. The increase of cure points is calculated by

Original ability points of the staff + Ability points from equipments + Ability points from rooms + Additional ability points from speciality activation
The additional ability points from speciality activation is random. Please refer to Speciality Study. After treatment in the final treatment room, if the cure bar fills up to 100%, then the patient will get cured for sure. Otherwise, the chances of cure is

The number of points filled up in the cure bar / The required number of points to fill up the cure bar x 100%
In Challenge Mode (Helicopter) and treating specific patients in Tournaments, the cure points increase with the player hospital's level. Please refer to Cure points calculation for Challenge Mode and cure points calculation for Tournaments. In Emergency Case Mode (Ambulance), the cure points are the same as those in Normal Mode, i.e. does not increase with the hospital level.




Room Path of Patients Edit

In all modes, the room path of patients are fixed. However, if the cure bar fills up before a patient enters the last room, the patient will skip the remaining diagnose rooms required, and will enter the final treatment room, and the chance of cure is 100%.

Money and Experiences Gained by Treating Patients Edit

Please refer to Rooms and Facilities.

Chances of Cure Calculator Edit

(On mobile devices, please enable "View Full Site" at the bottom of this page to use the calculator.)

 


Patients Data Edit

Enter your hospital level to see the cure points required for tournaments and challenge modes. (On mobile devices, please enable "View Full Site" at the bottom of this page to use the calculator.)

 


Disease Cure Points Level of First Appearance Room Path Reward Challenge Mode Cure Point Increment Coefficient Money Increment Coefficient Tournament Points Notes
Cold 20 1 GP BD Ph 1
Phubbing 5 1 GP Ph 1
Regret 70 4 GP BD GP Ph Blue Voucher 1.4 1.125 195
Lovelorn 50 4 GP BD GP Ph Purple Voucher 1.8 1.125 195 Cannot wait, leaves in anger quickly.
Invisible 130 5 GP BD XR GP In Blue Boot 1.5 1.25 195 If the patient cannot be cured in time, he will die. Failing to cure will make the patient leave in anger but he will not die.
OCD 90 5 GP BD XR GP In Yellow Voucher 1.4 1.125 195
Baldness 250 10 GP XR Wa BD Co Purple Boot 1.2 1.25 195
Big Teeth 200 10 GP BD XR GP Co Blue Voucher 1.2 1.25 195
Blood Phobia 220 10 GP BD Wa GP In Orange Mask 1.5 1.375 195 Upon cure, the patient will bite a patient queuing in the same room. That patient will become a Blood Phobia, and will start from the reception again.
Fever 300 13 GP BD Wa GP Ph Blue Mask 1.2 1.25 210 If the patient cannot be cured in time, he will die. Failing to cure will make the patient leave in anger but he will not die.
Badness 400 15 GP BD Ps XR ES Purple Mask 1.3 1.25 210 When the queue for the next room for this patient is full, he will count 60 seconds and set a fire if he cannot queue by that time. The fire will kill any non-Badness patient who walks into it.
Low Energy 430 15 BD XR Wa Ps GP ES Purple Voucher 1.2 1.625 210
Toothache 290 15 GP BD XR Wa Co Green Mask 1.2 1.25 210
Headache 480 20 GP Wa La Ps BD In Orange Boot 1.3 1.75 210
Fetishism 370 20 GP BD Ps Wa ES Green Boot 1.1 1.25 210
Flasher 550 20 GP BD Ps XR Wa OR Yellow Voucher 1.3 1.5 210
Cannibal Fish 420 20 GP BD XR La OR Orange Mask 1.3 1.625 210 If the patient cannot be cured in time or failing to cure will make the patient die.
Social Phobia 430 23 GP Ps BD Wa Ph Yellow Voucher 1.1 1.5 210
Pregnancy 430 25 GP BD La Wa OR Blue Voucher 1.4 1.625 225
GID 570 25 GP XR Ps CT Wa Co Purple Voucher 1.3 1.5 225
Diarrhea 670 28 GP La BD Wa GP In Green Boot 1.3 1.625 225 Will leave a path of shit if he has to go to the toilet.
Somnolence 660 30 GP BD Ps La GP ES Blue Mask 1.3 1.625 225 When the queue for the next room for this patient is full, she will count 30 seconds and go to sleep indefinitely until player clicks the alarm clock above her head.
Long Nose 800 30 GP Ps Wa La BD WR Orange Boot 1.3 1.625 225
Game Addict 670 30 GP BD Ps CT Wa WR Purple Boot 1.2 1.75 240
Zombie Curse 900 33 GP XR La Ps CT WR Purple Mask 1.4 1.875 240 Failing to cure will kill the patient.
Anorexia 730 33 GP BD Ps CT GP Ph Blue Boot 1.2 1.75 240 If the patient cannot be cured in time, she will die. Failing to cure will make the patient leave in anger but she will not die.
Cube Head 850 35 GP XR CT La BD Co Green Mask 1.4 1.875 240 Failing to cure will kill the patient.

Hemorrhoids

750

35

GP XR BD La Wa OR

1.6 1.75 240

Depression

850

38

GP BD Ps Wa CT In

Yellow Voucher

1.2 1.75 240

Cat Slave

1100

40

GP BD Ps CT UR ES

1.1 1.875 240

Insomnia

800

40

GP Ps CT UR Wa ES

Blue Voucher

1.3 1.875 240

Delusion

1050

43

GP BD CT Ps Wa WR

Purple Voucher

1.3 1.875 240

Obesity

1300

45

GP BD Ps Wa GP Co

Red Boot

1.2 2 255

Cannot sit.

Empty

1000

45

GP Ps CT UR Wa OR

1.3 1.875 255

Ice

1300

48

GP La CT UR Wa Ph

Orange Mask

1.2 2.125 255

Pneumonia

1500

50

BD La CT UR Wa Ac

Red Mask

1.2 2 255

If the patient cannot be cured, he will shut the treatment room for 1 minute.

Autism

1300

50

GP Ps CT Wa BD ES

1.1 2 255

Smoking Addict

1150

52

GP Ps La UR BD WR

1.3 2.125 255

Heart Disease

1400

54

GP BD La CT Wa OR

1.3 2.125 270 If the patient cannot be cured in time or failing to cure will make the patient die.

Arthritis

1600

56

GP XR CT UR BD Ac

1.1 2.125 270

Will get thirsty easily.

Pinkeye

1550

58

GP BD La Ps Wa In

1.0 2.125 270

Hirsutism

1500

60

GP XR CT UR Di Co

Orange Boot

1.2 2.25 270

Schizo

1550

62

GP BD Ps CT Wa Ph

1.1 2.25 270

Imbalance

1700

62

BD Ps La CT UR Ph

Red Mask

1.1 2.25 270

Show Off

1600

64

BD Di Ps La CT WR

1.2 2.125 270

Ghost

1900

66

GP La Ps Di UR ES

Red Boot

1.1 2.125

When the queue for the next room for this patient is full, she will count 20 seconds and possess a random patient. When that patient gets cured, the Ghost will be cured too.

Gash

1800

68

GP XR La Di Wa OR Purple Boot 1.0 2.25 285 If the patient cannot be cured in time or failing to cure will make the patient die.

Alien

1900

70

GP XR La CT UR In Red Mask 1.0 2.25 285 Failing to cure will kill the patient.

Big Ears

1900

72

GP XR La UR Wa Co Blue Voucher 1.1 2.25 285 Failing to cure will kill the patient.

Hypertension

2200

75

GP La Ps UR Wa Ac Purple Mask 1.0 2.25 285

Pig Head

2200

78

GP La XR Di CT WR Purple Voucher 1.0 2.25 285

Petrifaction

2400

80

Di XR La CT UR ES Yellow Voucher 1.0 2.25 285

Mummy

2400

82

XR La UR Di Wa OR 1.0 2.375 285 If the patient cannot be cured, he will lock the staff in a coffin for 1 minute, making both the staff and the room unable to function.

Fart

2300

82

GP XR CT UR Di OR Red Boot 1.0 2.375 285 When the patient starts queuing, he will count 99 seconds. When the count is up, he will make a fart, and all the patients and staff getting near the fart will reduce mood points by 20.

Muscle Injury

2600

85

GP XR CT UR Wa Ac Red Mask 1.0 2.25 300

Red Shoe

2800

90

GP La Ps UR Wa WR 1.0 2.375 300
Senility 2900 90 BD La Ps UR Di BR 1.0 2.375 300
Backache 3000

95

GP XR CT UR Wa Ac 1.0 300
Pollution 3300 100 GP Di La CT UR BR 1.0 300

Nephritis

3200

105

BD La Di CT Wa Ac 1.0 300

Cleanliness

3100

105

GP Ps La CT Di Ac 1.0 300
Dehydration 3500 110 Wa XR La UR CT BR 1.0 300
Deafness 3500

115

GP Ps La Di UR Ac 1.0 300
Concussion 3700 125 GP BD CT UR Wa BR 1.0 300
Innutrition 4000 135 BD Di La UR Wa BR 1.0 300
Rhinitis 4200 145 GP XR La CT Di BR 1.0 300
Hypoglycemia 4400 155 BD Ps CT UR Wa BR 1.0 300