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Revision as of 11:46, 14 May 2018
Cure Points
In Normal Mode, the points required to fill up a patient's cure bar is fixed. During the course of treatment, the cure bar of a patient fills up. The increase of cure points is calculated by
Original ability points of the staff + Ability points from equipments + Ability points from rooms + Additional ability points from speciality activation
The additional ability points from speciality activation is random. Please refer to Speciality Study. After treatment in the final treatment room, if the cure bar fills up to 100%, then the patient will get cured for sure. Otherwise, the chances of cure is
The number of points filled up in the cure bar / The required number of points to fill up the cure bar x 100%
In Challenge Mode (Helicopter) and treating specific patients in Tournaments, the cure points increase with the player hospital's level. Please refer to Cure points calculation for Challenge Mode and cure points calculation for Tournaments. In Emergency Case Mode (Ambulance), the cure points are the same as those in Normal Mode, i.e. does not increase with the hospital level.
Room Path of Patients
In all modes, the room path of patients are fixed. However, if the cure bar fills up before a patient enters the last room, the patient will skip the remaining diagnose rooms required, and will enter the final treatment room, and the chance of cure is 100%.
Money and Experiences Gained by Treating Patients
Please refer to Rooms and Facilities.
Chances of Cure Calculator
(On mobile devices, please enable "View Full Site" at the bottom of this page to use the calculator.)
Patients Data
Enter your hospital level to see the cure points required for tournaments and challenge modes. (On mobile devices, please enable "View Full Site" at the bottom of this page to use the calculator.)
Disease | Cure Points | Level of First Appearance | Room Path | Reward | Challenge Mode Cure Point Increment Coefficient | Money Increment Coefficient | Tournament Points | Notes |
---|---|---|---|---|---|---|---|---|
Cold | 20 | 1 | GP BD Ph | 1 | ||||
Phubbing | 5 | 1 | GP Ph | 1 | ||||
Regret | 70 | 4 | GP BD GP Ph | Blue Voucher | 1.4 | 1.125 | 195 | |
Lovelorn | 50 | 4 | GP BD GP Ph | Purple Voucher | 1.8 | 1.125 | 195 | Cannot wait, leaves in anger quickly. |
Invisible | 130 | 5 | GP BD XR GP In | Blue Boot | 1.5 | 1.25 | 195 | If the patient cannot be cured in time, he will die. Failing to cure will make the patient leave in anger but he will not die. |
OCD | 90 | 5 | GP BD XR GP In | Yellow Voucher | 1.4 | 1.125 | 195 | |
Baldness | 250 | 10 | GP XR Wa BD Co | Purple Boot | 1.2 | 1.25 | 195 | |
Big Teeth | 200 | 10 | GP BD XR GP Co | Blue Voucher | 1.2 | 1.25 | 195 | |
Blood Phobia | 220 | 10 | GP BD Wa GP In | Orange Mask | 1.5 | 1.375 | 195 | Upon cure, the patient will bite a patient queuing in the same room. That patient will become a Blood Phobia, and will start from the reception again. |
Fever | 300 | 13 | GP BD Wa GP Ph | Blue Mask | 1.2 | 1.25 | 210 | If the patient cannot be cured in time, he will die. Failing to cure will make the patient leave in anger but he will not die. |
Badness | 400 | 15 | GP BD Ps XR ES | Purple Mask | 1.3 | 1.25 | 210 | When the queue for the next room for this patient is full, he will count 60 seconds and set a fire if he cannot queue by that time. The fire will kill any non-Badness patient who walks into it. |
Low Energy | 430 | 15 | BD XR Wa Ps GP ES | Purple Voucher | 1.2 | 1.625 | 210 | |
Toothache | 290 | 15 | GP BD XR Wa Co | Green Mask | 1.2 | 1.25 | 210 | |
Headache | 480 | 20 | GP Wa La Ps BD In | Orange Boot | 1.3 | 1.75 | 210 | |
Fetishism | 370 | 20 | GP BD Ps Wa ES | Green Boot | 1.1 | 1.25 | 210 | |
Flasher | 550 | 20 | GP BD Ps XR Wa OR | Yellow Voucher | 1.3 | 1.5 | 210 | |
Cannibal Fish | 420 | 20 | GP BD XR La OR | Orange Mask | 1.3 | 1.625 | 210 | If the patient cannot be cured in time or failing to cure will make the patient die. |
Social Phobia | 430 | 23 | GP Ps BD Wa Ph | Yellow Voucher | 1.1 | 1.5 | 210 | |
Pregnancy | 430 | 25 | GP BD La Wa OR | Blue Voucher | 1.4 | 1.625 | 225 | |
GID | 570 | 25 | GP XR Ps CT Wa Co | Purple Voucher | 1.3 | 1.5 | 225 | |
Diarrhea | 670 | 28 | GP La BD Wa GP In | Green Boot | 1.3 | 1.625 | 225 | Will leave a path of shit if he has to go to the toilet. |
Somnolence | 660 | 30 | GP BD Ps La GP ES | Blue Mask | 1.3 | 1.625 | 225 | When the queue for the next room for this patient is full, she will count 30 seconds and go to sleep indefinitely until player clicks the alarm clock above her head. |
Long Nose | 800 | 30 | GP Ps Wa La BD WR | Orange Boot | 1.3 | 1.625 | 225 | |
Game Addict | 670 | 30 | GP BD Ps CT Wa WR | Purple Boot | 1.2 | 1.75 | 240 | |
Zombie Curse | 900 | 33 | GP XR La Ps CT WR | Purple Mask | 1.4 | 1.875 | 240 | Failing to cure will kill the patient. |
Anorexia | 730 | 33 | GP BD Ps CT GP Ph | Blue Boot | 1.2 | 1.75 | 240 | If the patient cannot be cured in time, she will die. Failing to cure will make the patient leave in anger but she will not die. |
Cube Head | 850 | 35 | GP XR CT La BD Co | Green Mask | 1.4 | 1.875 | 240 | Failing to cure will kill the patient. |
750 |
35 |
GP XR BD La Wa OR |
1.6 | 1.75 | 240 | |||
Depression |
850 |
38 |
GP BD Ps Wa CT In |
Yellow Voucher |
1.2 | 1.75 | 240 | |
1100 |
40 |
GP BD Ps CT UR ES |
1.1 | 1.875 | 240 | |||
Insomnia |
800 |
40 |
GP Ps CT UR Wa ES |
Blue Voucher |
1.3 | 1.875 | 240 | |
1050 |
43 |
GP BD CT Ps Wa WR |
Purple Voucher |
1.3 | 1.875 | 240 | ||
1300 |
45 |
GP BD Ps Wa GP Co |
Red Boot |
1.2 | 2 | 255 |
Cannot sit. | |
1000 |
45 |
GP Ps CT UR Wa OR |
1.3 | 1.875 | 255 | |||
1300 |
48 |
GP La CT UR Wa Ph |
Orange Mask |
1.2 | 2.125 | 255 | ||
1500 |
50 |
BD La CT UR Wa Ac |
Red Mask |
1.2 | 2 | 255 |
If the patient cannot be cured, he will shut the treatment room for 1 minute. | |
1300 |
50 |
GP Ps CT Wa BD ES |
1.1 | 2 | 255 | |||
1150 |
52 |
GP Ps La UR BD WR |
1.3 | 2.125 | 255 | |||
1400 |
54 |
GP BD La CT Wa OR |
1.3 | 2.125 | 270 | If the patient cannot be cured in time or failing to cure will make the patient die. | ||
1600 |
56 |
GP XR CT UR BD Ac |
1.1 | 2.125 | 270 |
Will get thirsty easily. | ||
1550 |
58 |
GP BD La Ps Wa In |
1.0 | 2.125 | 270 | |||
1500 |
60 |
GP XR CT UR Di Co |
Orange Boot |
1.2 | 2.25 | 270 | ||
1550 |
62 |
GP BD Ps CT Wa Ph |
1.1 | 2.25 | 270 | |||
1700 |
62 |
BD Ps La CT UR Ph |
Red Mask |
1.1 | 2.25 | 270 | ||
1600 |
64 |
BD Di Ps La CT WR |
1.2 | 2.125 | 270 | |||
Ghost |
1900 |
66 |
GP La Ps Di UR ES |
Red Boot |
1.1 | 2.125 |
When the queue for the next room for this patient is full, she will count 20 seconds and possess a random patient. When that patient gets cured, the Ghost will be cured too. | |
Gash |
1800 |
68 |
GP XR La Di Wa OR | Purple Boot | 1.0 | 2.25 | 285 | If the patient cannot be cured in time or failing to cure will make the patient die. |
Alien |
1900 |
70 |
GP XR La CT UR In | Red Mask | 1.0 | 2.25 | 285 | Failing to cure will kill the patient. |
Big Ears |
1900 |
72 |
GP XR La UR Wa Co | Blue Voucher | 1.1 | 2.25 | 285 | Failing to cure will kill the patient. |
Hypertension |
2200 |
75 |
GP La Ps UR Wa Ac | Purple Mask | 1.0 | 2.25 | 285 | |
Pig Head |
2200 |
78 |
GP La XR Di CT WR | Purple Voucher | 1.0 | 2.25 | 285 | |
Petrifaction |
2400 |
80 |
Di XR La CT UR ES | Yellow Voucher | 1.0 | 2.25 | 285 | |
Mummy |
2400 |
82 |
XR La UR Di Wa OR | 1.0 | 2.375 | 285 | If the patient cannot be cured, he will lock the staff in a coffin for 1 minute, making both the staff and the room unable to function. | |
Fart |
2300 |
82 |
GP XR CT UR Di OR | Red Boot | 1.0 | 2.375 | 285 | When the patient starts queuing, he will count 99 seconds. When the count is up, he will make a fart, and all the patients and staff getting near the fart will reduce mood points by 20. |
Muscle Injury |
2600 |
85 |
GP XR CT UR Wa Ac | Red Mask | 1.0 | 2.25 | 300 | |
Red Shoe |
2800 |
90 |
GP La Ps UR Wa WR | 1.0 | 2.375 | 300 | ||
Senility | 2900 | 90 | BD La Ps UR Di BR | 1.0 | 2.375 | 300 | ||
Backache | 3000 |
95 |
GP XR CT UR Wa Ac | 1.0 | 300 | |||
Pollution | 3300 | 100 | GP Di La CT UR BR | 1.0 | 300 | |||
Nephritis |
3200 |
105 |
BD La Di CT Wa Ac | 1.0 | 300 | |||
Cleanliness |
3100 |
105 |
GP Ps La CT Di Ac | 1.0 | 300 | |||
Dehydration | 3500 | 110 | Wa XR La UR CT BR | 1.0 | 300 | |||
Deafness | 3500 |
115 |
GP Ps La Di UR Ac | 1.0 | 300 | |||
Concussion | 4000 | 125 | GP BD CT UR Wa BR | 1.0 | 300 | |||
Innutrition | 4000 | 135 | BD Di La UR Wa BR | 1.0 | 300 | |||
Rhinitis | 4200 | 145 | GP XR La CT Di BR | 1.0 | 300 | |||
Hypoglycemia | 4400 | 155 | BD Ps CT UR Wa BR | 1.0 | 300 |