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There are three types of staff: Doctors, Nurses and Cleaners. The maximum level of staff is 50. Staff gain experiences normally via curing patients and from allocated experience points from the Archives Room. You can rename staff and change the color of the name text by paying 5 Diamonds.

DoctorEdit

Doctors work in the following Diagnose Rooms:

  • GP's Office
  • Basic Diagnosis
  • X Ray
  • Psychiatry
  • CT Scanner
  • Ultrasonic Room

Doctors work in the following Treatment Rooms:

  • Cosmetology
  • Electric Shock
  • Operating Room
  • Witchcraft Room
  • Acupuncture

Doctors wear the following equipment:

  • Stethoscope
  • Mask
  • Boot

NurseEdit

Nurses work in the following Diagnose Rooms:

  • Reception
  • Ward
  • Laboratory
  • Disinfection

Nurses work in the following Treatment Rooms:

  • Pharmacy
  • Injection
  • Biochemistry Room

Nurses wear the following equipment:

  • Injector
  • Mask
  • Boot

CleanerEdit

Cleaners clean any rubbish or poo from patients, and put out fires from Badness patients. (Note: it is much more efficient to put out fire manually.)

Cleaners wear the following equipment:

  • Broom
  • Mask
  • Boot

Recruiting Staff Edit

The list of potential employees refreshes every 3 hours. If you want to refresh instantly you can pay 30 diamonds. It is important to recruit the best employees to treat patients in the best condition.

Best employee properties:

Rank Ability Charm Efficiency Max Energy Best names
Doctors 1 15 5 12% 120

Ross, Hannibal, Sego, Dave, Hoff, McNamara, Derick... followed by: Basaze, Anton, Sarah, Haus, Hansen, Chico...

2 25 5 17% 120
3 35 5 22% 120
Nurses 1 15 5 12% 105/120 Florence,Ashley,Diana...
Cleaners 1 0 5 12% 120

Unimite, MO, Wall-E...Followed by: Liu Ding, Emir... (All red robots)

Equipment Edit

Equipping employees with equipment can make it easier and faster to treat patients well.(Most players will only unlock red gear. It is enough to replace only the highest attributes with other gear.)

Equipment color Price Cost to unlock Cost to replace a property Ability Efficiency Max mood Max energy Charm

Replace the attribute to which the color belongs (the range will appear when replaced)

Green $2,500 N/A N/A 1~5 1~3 1~5 1~5 1~3
Blue $3,500 13 diamonds / 23 diamonds $1,000 6~10(1~10) 4~7(1~7) 6~10(1~10) 6~10(1~10) 4~6(1~6)
Purple $4,500 15 diamonds / 25 diamonds $1,500 11~15(1~15) 8~11(1~11) 11~15(1~15) 11~15(1~15) 7~9(1~9)
Gold/Orange $5,500 18 diamonds / 28 diamonds $2,000 16~20(6~20) 12~15(4~15) 16~20(6~20) 16~20(6~20) 10~12(4~12)
Red $7,700 20 diamonds / 30 diamonds $2,500 21~25(11~25) 16~20(8~20) 21~25(11~25) 21~25(11~25) 13~15(7~15)

 

Equipment type Properties How to obtain
Green stethoscope Ability +2 Luck Spin
Blue stethoscope Ability +3 Luck Spin
Purple stethoscope Ability +5 Luck Spin,Level 4
Gold stethoscope Ability +6 Luck Spin, Level 8
Red stethoscope Ability +11 Luck Spin, Level 13
Green syringe Ability +2 Luck Spin
Blue syringe Ability +3 Luck Spin
Purple syringe Ability +5 Luck Spin, Level 2
Golden syringe Ability +6 Luck Spin, Level 5
Red syringe Ability +11 Luck Spin, levels 10 and 17
Green broom Efficiency +1% Luck Spin
Blue broom Efficiency +2% Luck Spin
Purple broom Efficiency +3% Luck Spin
Golden broom Efficiency +4% Luck Spin
Red broom Efficiency +8% Luck Spin, Level 12
Green mask Max mood +2 Toothache, Square head
Blue mask Max mood +3 Fever, drowsiness
Purple mask max mood +5 Bad guy, zombie curse, high blood pressure

Golden mask

Max mood +6

Dizzy, eating mermaid, frozen man

Red mask

Max mood +11

Pneumonia, imbalance, alien, muscle strain
Green boots Efficiency +1% Fetish, diarrhea
Blue boots Efficiency +2% Stealth,anorexia
Purple boots Efficiency +3% Baldness,Game addiction, knife wound
Gold boots Efficiency +4% Headache, long nose, hirsuitism
Red boots Efficiency +8% Obesity,Ghost, fart, nephritis

Staff Level Edit

The highest level of staff is 50, mainly relying on the treatment of patients and file centers to gain experience values ​​to improve employee level.

Level Upgrade required EXP will upgrade the properties
1 2000 Ability +10, work efficiency +5%
2 10,000 Ability +10, work efficiency +5%
3 30,000 Ability +10, work efficiency +5%
4 90,000 Ability +10, work efficiency +5%
5 100,000 Ability +10, work efficiency +5%
6 120,000 Ability +10, work efficiency +5%
7 140,000 Ability +10, work efficiency +5%
8 160,000 Ability +10, work efficiency +5%
9 190,000 Ability +10, mood and energy +10
10 220,000 Ability +10, mood and energy +10
11 260,000 Ability +10, mood and energy +10
12 300,000 Ability +10, mood and energy +10
13 350,000 Ability +10, mood and energy +10
14 400,000 Ability +10, mood and energy +10
15 460,000 Ability +10, mood and energy +10
16 520,000 Ability +10, mood and energy +10
17 590,000 Ability +10, mood and energy +10
18 660,000 Ability +10, mood and energy +10
19 740,000 Ability +10, mood and energy +10
20 820,000 Ability +10, mood and energy +10
21 920,000 Ability +10, mood and energy +10
22 1,020,000 Ability +10, mood and energy +10
23 1,140,000 Ability +10, mood and energy +10
24 1,260,000 Ability +10, mood and energy +10
25 1,400,000 Ability +10, mood and energy +10
26 1,560,000 Ability +10, mood and energy +10
27 1,740,000 Ability +10, mood and energy +10
28 1,940,000 Ability +10, mood and energy +10
29 2,160,000 Ability +10, mood and energy +10
30 2,400,000 Ability +10, mood and energy +10
31 2,670,000 Ability +10, mood and energy +10
32 2,970,000 Ability +10, mood and energy +10
33 3,300,000 Ability +10, mood and energy +10
34 3,670,000 Ability +10, mood and energy +10
35 4,080,000 Ability +10, mood and energy +10
36 4,540,000 Ability +10, mood and energy +10
37 5,050,000 Ability +10, mood and energy +10
38 5,620,000 Ability +10, mood and energy +10
39 6,250,000 Ability +10, mood and energy +10
40 6,950,000 Ability +10, mood and energy +10
41 7,720,000 Ability +10, mood and energy +10
42 8,570,000 Ability +10, mood and energy +10
43 9,500,000 Ability +10, mood and energy +10
44 10,520,000 Ability +10, mood and energy +10
45 11,630,000 Ability +10, mood and energy +10
46 12,840,000 Ability +10, mood and energy +10
47 14,150,000 Ability +10, mood and energy +10
48 15,570,000 Ability +10, mood and energy +10
49 17,100,000 Ability +10, mood and energy +10
50 18,760,000

Speciality Study Edit

Doctors and nurses can have 4 specializations, specializing in the highest level 10, and can go to the study room to increase and enhance the specialization. When the medical profession obtains a specialization, additional medical value bonuses can be randomly obtained in the corresponding department.

Level Additional Medical Value Bonus Experience required experience score
1 8% 600
2 11% 3440
3 14% 7440
4 17% 13780
5 20% 21540
6 24% 31020
7 28% 42220
8 32% 55140
9 36% 69800
10 40% 86160

[[zh-hk: Employee]]